A bit miffed that the original story was confusing, and contradictory to most players “And for now, I’ll be happy to be the destination instead of the journey. Not that great with a lot of things, but put Stanley first before anything else Most of the time However like a Dad™, “punishments” for derailing the story is to straight up kill Stanley Calls Stanley “sport”, “kid”, and positively encouraging him in rare moments Rough-draft mode with no subtleties on Stanley’s insecurities, personal details regarding himself and his boss Subpar with interior design, and mediocre with sound mixing Would gladly give random wiki facts about sharks, and invest into art instead of talking about Stanley constantly He concludes: We’re always in a state of making things, exploring ideas and having a lot of fun.-Strong Dad™ vibes when he’s done with Stanley’s bs or for his safety
We’ve got the money and the freedom to just go wild, so we’ve been doing exactly that – we’ve got a couple of different projects that will surprise people.” currently un-named studio, and is working on ‘experimental’ games with the likes of former Rare composer Grant Kirkhope. They are using it as a vague structure to perform around, and their subscribers view their work for their performances, not for the games.That’s what their subscribers are looking for.” When they play the games they aren’t actually talking too much about the game at all. Some YouTubers use games as a stage to perform upon. You can’t lie and say that’s bad.īut it flips both ways. We could not have reached that audience in any other way. PewDiePie had about five million people watching his playthrough of The Stanley Parable demo. YouTubers are the way to advertise your game. For indie games you don’t have capital to spend on ads. Big companies can pay for ad space, they can pay for coverage in lots of different forms of media. It is essentially an advertising platform. It is a means for us to promote ourselves on. YouTube is not perfect, but it allows people who make small games to get their games out there,” he explains. But Pugh says that YouTube and the gaming personalities who use the platform are not entirely beneficial entities. The game soon became popular on YouTube, with the likes of PewDiePie playing The Stanley Parable to his huge audience. We had to beg, borrow and steal when it came to every aspect of technical resources in building the game.” I had to do what an entire team would do when it came to technical implementation. But that would have added six or so months onto the development time and we knew what it was going to look like. For instance we had a portion of the game that involved a first person shooter segment coming in and the narrator fighting against this notion of typical gameplay. Our philosophy for the game’s design and writing was that if we didn’t understand what a concept would look like once it was built, that was worth exploring,” Pugh says. We’d Skype for three hours a day just figuring out how we wanted to do stuff,” Pugh explains.Īs they were only two people, the team had to make the most of the few resources they had. We’d worked together online for two years, handing each other files via DropBox. We first met face-to-face a month after the game released.
Wreden was based in Australia Pugh in the UK.
The duo worked remotely on the game for the duration of its development. At the time I was looking to start working on something, so I emailed Davey and at five in the morning, after a lengthy conversation, we decided to start working together.”
#The stanley parable demo mod#
I played the mod version of The Stanley Parable at one in the morning after Notch tweeted about it,” he says. And when he played Half Life 2 mod The Stanley Parable, he saw his chance.
#The stanley parable demo full#
I made levels for me and my friends to play online in Team Fortress 2, or custom campaigns for Left 4 Dead and puzzles for Portal.”Īll this did was hone Pugh’s desire to work on a full project. I spent five years modding Valve games before I work on The Stanley Parable,” he tells MCV.